Orson Scott Card
1) Ender's game
A hundred years before Ender's Game, humans thought they were alone in the galaxy. Humanity was slowly making their way out from Earth to the planets and asteroids of the Solar System, exploring and mining and founding colonies.
The mining ship El Cavador is far out from Earth, in the deeps of the Kuiper Belt, beyond Pluto. Other mining ships, and the families that live on them, are few and far between this far out. So when El
The War is over, won by Ender Wiggin and his team of brilliant child-warriors. The enemy is destroyed, the human race is saved. Ender himself refuses to return to the planet, but his crew has gone home to their families, scattered across the globe. The battle school is no more.
But with the external threat gone, the Earth has become a battlefield once more. The children of the Battle School are more than heroes; they are potential weapons that
10) Ruins
11) Ender's shadow
Go deeper into the complexities of Orson Scott Card's classic novel with science fiction and fantasy writers, YA authors, military strategists, including:
Ender prequel series coauthor Aaron Johnston on Ender and the evolution of the child hero
Burn Notice creator Matt Nix on Ender's Game as a guide to life
Hugo award–winning writer...
13) Lost and found
One hundred years before Ender's Game, the aliens arrived on Earth with fire and death. This is the story of the First Formic War.
Victor Delgado beat the alien ship to Earth, but just barely. Not soon enough to convince skeptical governments that there was a threat. They didn't believe that until space stations and ships and colonies went up in sudden flame.
And when that happened, only Mazer Rackham and the Mobile Operations Police
16) The Swarm
18) Xenocide
For Step Fletcher, his pregnant wife DeAnne, and their three children, the move to tiny Steuben, North Carolina, offers new hope and a new beginning. But from the first, eight-year-old Stevie's life there is an unending parade of misery and disaster.
Cruelly ostracized at his school, Stevie retreats further and further into himself — and into a strange computer game and a group of imaginary friends.
But there is something eerie
...